using memory stream
MemoryStream m = new MemoryStream(bytes);
System.Drawing.Image MyImage = System.Drawing.Image.FromStream(m);
MyImage.Save(filepathandname)
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using fileupload control
fileUpload1.FileBytes;
string filepathandname = Server.MapPath(string.Format("~/uploads/{0}-{1}.{2}", DateTime.Now.ToShortDateString(), Guid.NewGuid(), ".png"));
MyImage.Save(filepathandname)
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